-fix: flamingo ability causing screen glitch and game crash on client side
-fix: player accounts owning loads of shop skins were not able to join game servers
-fix: redemption not starting even credits consumed
-fix: spinstrat being used to defeat redemption bots
-note: redemption leaderboard fully developed. Will publish it in hotfix #2
#MopePoliceSquad (MPS):
-new: Assigned mod powers to a group of people who look for naughty players and ban them if using
hacks/mods
-note: Mope.io is a place where we all gather to enjoy and have some cool time. If anyone is using
hacks/mods to disrupt gameplay of other players we wont tolerate it. MPS will give permanent ban to your
account. Please play mope.io fairly. Thanks
Feb 18: food/redemption buff
-buff: overall food buffed 20%, another 20% buff on low crowded servers
-buff: Noob Redemption win bonus increased to 400 mopecoins
-buff: Pro Redemption win bonus increased to 750 mopecoins
-nerf: Winning 3 Noob Redemptions locks it, players are encouraged to play pro version
-fix: Sultan's opacity decreased so players can see through when 1v1
-misc: Awarded 10 free credits to the players who bought redemption credits from shop
Feb 17: balancing
-nerf: nerfed Noob Level 10
-nerf: nerfed Pro Levels 7-10
-note: redemption leadboard coming soon :)
Feb 16: Redemption/Accounts Update
New Account Servers setup and Optimizations
-improved database performance upto 10 folds
-new fast login technology and player data loading
-more powerful servers and up-scale ability
-upgraded cloud connectivity to 99.99% uptime, reducing latency that lowers lag and disconnections for low
speed internet users
-server side optimizations on accounts/game servers/client
New: 1v1 Redemption Mode
-player can fight with AI Bosses to improve their 1v1 skills (A step towards 1v1 Tournaments in Mope.io)
-comes with 2 different versions (Noob and Pro)
-each redemption version comes with 10 AI bosses/levels
-to play redemption mode, you have to buy credits from shop, once you buy credits they show in Settings
tab inside Shop interface
-each redemption credit unlocks on Pro/Noob version (10 rounds)
-if a player is able to beat all 10 AI bosses, they get a 375 mopecoins reward for Noob version and 500
mopecoins reward for Pro version
-reward coins do not show in live
-earning but directly go into their Mope.io Wallet
1v1 Arena Revamp:
-new: normal/fast speed optimized
-new: new arena display
-new: hotkeys for arena buttons
-new: players inside arena cant see other arenas or players inside them
-new: arena wont get pushed by other arenas
-new: use Q key to initiate 1v1 request
-new: wall hug damage and wall shrink disabled when arena is less than 50% in size
-new: timer runs on outside edge of the Arena upto 5 minutes, however last 30 seconds give closing burn (a
red colored timer runs at the end)
-new: arena timers dont show to the outside players improve arena rendering for outside players
-new: 1v1 Arena now available to logged in players only
-new: disabled all client-side animations for players are inside 1v1
Balancing and fixes:
-fix: arena config wont work if you chat/go in hole
-fix: jackass unlimited raging when on water body
-fix: lava toucan shooting fireballs when inside igloo/caves
-fix: ostrich babies cant go in caves
-fix: mini cacti not giving damage
-fix: Pelican's beak overlay on client
-fix: daily reward not functional
-fix: crashes on various servers during past 4 weeks
-fix: main menu spectator moving to top-left corner and sticking there
-fix: fully grown Pelican water bomb ends before hitting ground
-fix: giraffe AI visible to players inside arena
-fix: green/black screen glitch happening when changing servers
-fix: for some players animal choice menu wont show
-buff: eating cacti now gives 25 water
-nerf: aqua yeti nerfed
-nerf: reduced kill-heal for KD when killing animals from tier 11-15
-nerf: reduced fireball damage for KD
-new: shop animals rebranded to "Features"
-new: KD's tailslap now creates waves/storms when in respective biomes
-new: berries/planktons no longer visible to tier 15 or above, improves client-side rendering
-new: online/playing counter
-new: KD/BD become transparent when they come in contact with other KD/BD
-misc: tier zoom levels updated, the view zooms out when climb higher tiers